Thursday, January 17, 2008

Subjective - Uncharted: Drake's Fortune

Subjective is another one of our weekly features where we discuss the art direction or the visual style of a game in general.

Most games that have come out in recent years seem to just be about how realistic the graphics can be and game play usually seems to come in at a distant second. Gears of War comes to mind in that category. The graphics are about as detailed and as crisp as you could get, but the whole game looks the same; just gray with a little green for the areas that might have grass in them.

Whereas a game like Uncharted: Drake’s Fortune in my mind rivals the detail of Gears of War, but it has so much color added into it.


Yes, most of the areas take place in the jungle with a lot of foliage and dirt, but the developers seem to have taken that extra step to make the grass and the leaves look as green as they can be, the dirt actually looks like dirt. The water effects in this game are top notch, even if you roll around in the water the effect it has on Drake, to me, is unrivaled.

As far as the indoor areas are concerned, they’re all pretty unique; almost every room has a different texture and color to it and the overall design of the areas seem different.

It’s nice to see a developer like Naughty Dog take the time to make each area fresh and almost never will you run down a path in the jungle or in a room that looks like they just copied and pasted, then add a couple touch ups.

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